![]() While other SSG titles didn't make much of a dent in the United States, the Australian developers easily established a strategic beachhead with Warlords. But it was a very pleasantly applied skin, and drew enough attention from reviewers and players for everybody to note the exceptionally strong AI. It was, of course, only skin deep once you looked beneath the surface, Warlords still showed its board strategic warfare board game ancestry in its unit values, combat mode, stacks, and hexes. There were plenty of turn-based, combat-oriented strategy games for the PC before Warlords, and some were even fantasy-themed but none of them quite caught that atmosphere. What set that original Warlords apart from its companions was the addition of attractive fantasy trappings. I received the first one as part of a review package of SSG games around that time most of the others accompanying it were either complex arcade titles, or war-based strategic combat. The following units can be produced at any city (of the appropriate race) with a Warlord's Command once the appropriate empire upgrade has been researched.Warlords has been a turn-based, combat-oriented strategy series since 1990. ![]() Though they tend to trust the power of their hardened armies over supernatural forces, Warlords have mastered arcane skills that strengthen their armies. Warlords are master tacticians, and often legendary warriors unto themselves. Their armies consist of highly specialized, mobile troops and powerful beasts. Warlords rule by the Law of the Sword, establishing a chain of command based on battlefield glory.
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